Unstable Alpha — January/February(v0.0.3f1+)

THANK YOU SO SO MUCH FOR WAITING!! These last two months were a wild ride for development, but the pieces are finally falling into place and I feel like I can truly proceed with new enemy types, stages, puzzles, what have you. This project would've have gotten anywhere this far without your help, and I appreciate it more than anything ~❤ 

Please keep in mind that updates may be a little slow for a bit as I'll be shifting to a planning phase, although a good amount of concept art will be uploaded during this time. Thank you for understanding!

v0.0.3f13 (2/11/2019)


  • Removed 2/3 hit combo, attacks are slightly slower but can be performed infinitely
  • Staff no longer does damage to stunned enemies
  • Puro moves forward less if the stick isn't touched while attacking. Pushing in the direction of the attack makes her move as far as before
  • Grabbing an enemy immediately after stunning them results in a different grab animation


  • Added "auto attack" option to the debug menu as an accessibility option - Puro will keep attacking automatically as long as attack is held while facing an enemy. This will be canceled if she misses, is blocked, or the enemy is grabbed.
  • Pressing start while in a sub-menu of the pause menu now backs out of that menu instead of unpausing the game. Does not apply to the debug menu.


  • Significantly improved timing of attack inputs
  • Increased health of crates slightly, now requiring three staff hits or two melee item hits.
  • Thrown weapons can now hit multiple crates in a row, instead of shattering with the first one hit
  • Deflected baseballs in the batting cage now restores health.
  • Attacks now have less starting lag. Total time to perform the attack remains unchanged


  • Slightly improved hit detection for fastballs
  • Fixed bug where Puro could start moving around freely during an attack if attacks were spaced out slightly
  • Fixed bug where Puro could resume attacking immediately after performing a dodge attack

v0.0.3f12 (2/7/2019)


  • Fixed major bug that would reset player settings to their saved settings every time a new room was entered
  • Fixed serious camera issue that would be caused by pausing in certain circumstances and could only be fixed by restarting the game
  • Fixed bug where stunned enemies would do damage on contact if the player bounced off of them 
  • Fixed bug where the player could take a weapon with them to the HUB area by pausing and entering it via the debug menu while the grab animation was playing but before the item was grabbed
  • Puro's hat now flashes along with the rest of her when she takes damage
  • Training dummy now properly shows the staff does zero damage
  • Fixed issue where repeatedly attacking the training dummy would change Puro's attacks to consistently deal triple damage


  • Melee combo is now every so slightly slower
  • Adjusted timer for bouncing, players that get trapped between an enemy and a wall will no longer get stuck
  • Further adjusted bounce direction, players will now bounce in the direction held if they land near the center of an enemy's head


  • The weapon dropped by the Snapper now allows for a 3-hit combo


  • Fixed bug where every crate in the TestTower scene would play its breaking sound at the same time when the scene was loaded

v0.0.3f11 (02/06/2019)


  • Stunned enemies no longer do damage on contact
  • Player is pushed away from the enemy when bouncing off of them instead of just Puro's backwards direction
  • Improved detection for the autograb somewhat
  • Significantly optimized save times
  • Game now slows down when it drops below 20fps, to prevent the player from falling through everything


  • Added option to have the game automatically pause if the application loses focus
  • Staff now has a unique swing and hit effect
  • Unique sound now plays when an enemy is stunned


  • Fixed magpad cling particle missing
  • Dying in the batting cage no longer increases the pitching rate
  • Snappers now respawn when dying/resetting a room
  • Dodging no longer cancels blink time
  • Dive Drifters can not longer be pushed around
  • Fixed lower platforms in enemy test from being too close together
  • Puro can move sooner after recoiling from hitting a shatter stone
  • Stun effects no longer linger when resetting a room
  • Fixed Puro sliding forwards when attacking enemies to the left (she slides forwards a bit when attacking but stops automatically when close enough to an enemy)
  • Improved (but didn't entirely fix) camera flipping out after hitting a fastball
  • Camera trigger at top of tower works again
  • Fixed various pause menu bugs

v0.0.3f1 (1/31/2019)


  •  Added the Staff of Ruyi, a weapon Puro has by default! It isn't very powerful, but can stun enemies, deflect projectiles, and break crates. You can still get items for enemies, just as before. 
  • Pressing jump in the air when not carrying an item will make Puro do a little twirl that gives a little bit more airtime. This is reset every time you land or double-jump with an item.  
  • Puro's got a new hat!
  • Hats are now customizable! There are three in this build, accessible via the pause menu.
  • The doorway near the top of the tower has been opened!
  • Two new enemies, though one is using a recolored driftered model atm.


  • Puro will still attempt to grab enemies that are vulnerable to grabs when facing them with the attack button. This can be turned off in options.
  • Updated control scheme! Mag is now a dedicated grab/throw button, and the action button will now attack with the staff when not carrying an item.
  • Added a "Legacy Controls" option which makes the controls work closer to earlier builds.
  • Two-handed melee weapons can hit multiple enemies in a row when thrown.
  • Added shatter stone, which can only be broken by throwing an item at it
  • Puro will no longer slide off ledges while attacking
  • A "quickdodge" option has been added, which makes Q and E/L2 and R2 dodge left/right, respectively.
  • Added a health pickup, with temporary model.


  • Landing in the middle of an aerial attack has ending lag
  • Throwing a two-handed weapon has more ending lag
  • There's a small amount of recoil when throwing in the air
  • Distance of dodge has been tweaked
  • Attack combo has been reduced from three swings to two. This may be reverted in a future update.


  • Most weapons now are held with two hands, with a few animation changes to match
  • Small tweaks to various particle effects
  • Fixed issue where swing effect direction would change if the attack was interrupted with another action
  • Improvements to camera movement


  • To go with the new control scheme, the Advanced Magpad, Shatterjump Input, and Quick Mag Button options have been removed.
  • Quick double-jump is still present, but requires legacy controls be enabled.


  • The movement Puro does when attacking is generally cleaner
  • A lot of bugs have been removed int general just from changes to the mechanics, so, you know, not much to list here

Note: There is currently a saving bug that is being worked around by saving only when quitting the game, but this leads to the game hanging for a bit when doing so. It shouldn't last more than a few seconds, though


Puro Windows v0.0.3f1 54 MB
Feb 01, 2019
Puro Windows v0.0.3f04 48 MB
Nov 20, 2018
Puro Linux v0.0.3f04 56 MB
Nov 20, 2018
Puro Mac v0.0.3f04 56 MB
Nov 20, 2018

Get Puro (alpha)

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