Unstable Alpha — November (v0.0.3f01+)
Latest Version: v0.0.3f04 (11/20/2018)
Download (Windows/Mac/Linux, $5+ patrons only)
0.0.3f04 (11/20/2018)
Last update before I'm gone for about a week!
- Fixed numerous instances of Puro falling through the floor when the game is booted for the first time.
- You can now dodge twice in a row, but the cooldown of the second dodge or canceling the first one with an attack is considerably longer.
- Attacking immediately after grabbing will make Puro perform an upwards swing instead of a normal attack.
- On controllers, the lower right shoulder button (R2/RT/ZR) will now make Puro dodge. The original button still works as before.
- Holding either dodge button will make Puro walk in hub areas. Good if you wanna build up dramatic effect with a dpad or or keyboard.
- The camera now zooms in slightly when interacting with NPCs.
- There's now a sound and visual effect for the baseballs in The Batting Cage hitting dummies, the player, or the ground.
- The design of the dummies have been tweaked slightly.
0.0.3f03 (11/17/2018)
Yet ANOTHER quick hotfix!
- Puro and Lume now look in the directions they're supposed to
- Fixed issue where loading a stage via the debug menu while the portrait backgrounds were fading in/out would cause them to linger on screen
- If the music is set to one of the default tracks, it will now change automatically when loading a new area via the debug menu
0.0.3f02 (11/16/2018)
Just a quick hotfix!!
- Interacting with characters in the hub area can be performed with the E key and left quick, as well as the Q key and right click to move through it faster.
- Fixed bug where dialogue portraits would stay on screen when loading a stage mid-dialogue via the debug menu.
- Game no longer displays debug message when attacking in the air.
- Game no longer crashes when strike another enemy, restarting certain stages, or dying (all caused by the same bug)
0.0.3f01 (11/16/2018)
I'll let the image above and the patch notes do the talking this time around, but first, two quick announcements: I'll be out of town for about a week, starting on the 20th of this month, and then again near the end of December. Naturally, there will be no updates during this time. But! But but but! There's a long-promised bit of content I've been working behind closed doors, and while it's nearly ready, I can't show it off just yet, so bare with me a little longer, ok? It should be ready sometime next month~!
CHANGE LOG:
- Implemented a test room for HUB areas, with examinable objects, an NPC, and simple 3D movement.
- Added text boxes and dialogue portraits
- Game now runs at 60fps more consistently
GAMEPLAY:
- The DEBUG menu is now opened with SELECT/TAB instead of being in the pause menu itself
- Dodge button is now present on the input display
- Training dummies have been changed, now showing the total damage take after not being hit for a full second or after a full three seconds.
- Second hit of combo does a lil more damage
MISC:
- The slash effect for volatile items is now green
- Added walking animation
BUGS AND FIXES:
- Puro's animations will properly freeze for heavy deflects if it's the first swing of a normal combo
- Checkpoints now update properly when you load a stage via the stage loader in the debug menu
- Fixed desync issue with combo, which would cause the wrong strike to do finisher damage
- Fixed issues where certain objects wouldn't be loaded when you started Test Tower with a clean save file
- Fixed issue where Puro would teleport forwards if the forward roll was mashed
- Improved camera stability for when entering new areas via the debug menu
- Fixed issue where Puro could slightly clip through the floor if the player kept holding left/right when entering a room and walking into an incline
- Fixed being able to open pause menu without the game pausing by mashing the start button
- Fixed damage number rendering incorrectly for Apple computers
- Fixed issue where some weapons would spin incorrectly when thrown
Get Puro (Prototype)
Puro (Prototype)
2.5D puzzle-platformer prototype with cute robots and twisting paths
Status | Prototype |
Author | taxiderby |
Genre | Platformer, Puzzle |
Tags | 25d, action-adveture, puro |
More posts
- Unstable Alpha — January/February(v0.0.3f1+)Feb 01, 2019
- Unstable Alpha — October (v0.0.3f0)Oct 31, 2018
- Unstable Alpha — September (v0.0.2f93-f96)Sep 10, 2018
- Unstable Alpha — August (v0.0.2f9-f92)Sep 10, 2018
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